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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-11-18 22:04:18 -0500 |
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committer | GitHub <noreply@github.com> | 2022-11-18 22:04:18 -0500 |
commit | 9c67334031ba979db7e1596f9015b1c134c23876 (patch) | |
tree | 3e89f99a0f3823d1eb76551719e5ffcbbb95b989 /src/shader_recompiler/backend | |
parent | 1fb33bd1e19fe0855072b08a91353a3b457fa85d (diff) | |
parent | 60e0d4a177803891720af4c5978bbf2604bed276 (diff) |
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
Diffstat (limited to 'src/shader_recompiler/backend')
5 files changed, 13 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 3b0176bf68..0cb1e193e8 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -320,6 +320,7 @@ void SetupOptions(const IR::Program& program, const Profile& profile, } if (stage == Stage::Fragment) { header += "OPTION ARB_draw_buffers;"; + header += "OPTION ARB_fragment_layer_viewport;"; } } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index d6562c842d..f0bd84ab2d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -104,6 +104,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal case IR::Attribute::PrimitiveId: ctx.Add("MOV.F {}.x,primitive.id;", inst); break; + case IR::Attribute::Layer: + ctx.Add("MOV.F {}.x,fragment.layer;", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index c1671c37be..39579cf5d4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -205,6 +205,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::PrimitiveId: ctx.AddF32("{}=itof(gl_PrimitiveID);", inst); break; + case IR::Attribute::Layer: + ctx.AddF32("{}=itof(gl_Layer);", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 5b3b5d1f3d..01f6ec9b5e 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -315,6 +315,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { switch (attr) { case IR::Attribute::PrimitiveId: return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); + case IR::Attribute::Layer: + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer)); case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 0bfc2dd89b..dd96b7803a 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1359,6 +1359,10 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (loads[IR::Attribute::PrimitiveId]) { primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId); } + if (loads[IR::Attribute::Layer]) { + AddCapability(spv::Capability::Geometry); + layer = DefineInput(*this, U32[1], false, spv::BuiltIn::Layer); + } if (loads.AnyComponent(IR::Attribute::PositionX)) { const bool is_fragment{stage != Stage::Fragment}; const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; |