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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-19 16:33:23 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:28 -0400
commit7018e524f5e6217b3259333acc4ea09ad036d331 (patch)
tree58e750b08d48e018accc4de9a05cb483d825904c /src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
parent6325601947a523b1aea192a51ccd9e417bf0646c (diff)
shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index c12d0a5137..cd5b1f42c2 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -55,16 +55,16 @@ Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
return result;
}
-void EmitIAdd64(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitIAdd64(EmitContext& ctx, Id a, Id b) {
+ return ctx.OpIAdd(ctx.U64, a, b);
}
Id EmitISub32(EmitContext& ctx, Id a, Id b) {
return ctx.OpISub(ctx.U32[1], a, b);
}
-void EmitISub64(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitISub64(EmitContext& ctx, Id a, Id b) {
+ return ctx.OpISub(ctx.U64, a, b);
}
Id EmitIMul32(EmitContext& ctx, Id a, Id b) {