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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-03-08 18:31:53 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:23 -0400 |
commit | ab463712474de5f99eec137a9c6233e55fe184f0 (patch) | |
tree | 30d79ac64dd03d5cfafd07c0c42c2baadc82de98 /src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp | |
parent | 7d6ba5b9840a4ba00a9b0f207c1c119d60dcf8b7 (diff) |
shader: Initial support for textures and TEX
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp index edcc2a1cca..2aff673aa5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp @@ -102,4 +102,52 @@ Id EmitConvertF64F32(EmitContext& ctx, Id value) { return ctx.OpFConvert(ctx.F64[1], value); } +Id EmitConvertF16S32(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F16[1], value); +} + +Id EmitConvertF16S64(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F16[1], value); +} + +Id EmitConvertF16U32(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F16[1], value); +} + +Id EmitConvertF16U64(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F16[1], value); +} + +Id EmitConvertF32S32(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F32[1], value); +} + +Id EmitConvertF32S64(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F32[1], value); +} + +Id EmitConvertF32U32(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F32[1], value); +} + +Id EmitConvertF32U64(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F32[1], value); +} + +Id EmitConvertF64S32(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F64[1], value); +} + +Id EmitConvertF64S64(EmitContext& ctx, Id value) { + return ctx.OpConvertSToF(ctx.F64[1], value); +} + +Id EmitConvertF64U32(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F64[1], value); +} + +Id EmitConvertF64U64(EmitContext& ctx, Id value) { + return ctx.OpConvertUToF(ctx.F64[1], value); +} + } // namespace Shader::Backend::SPIRV |