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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-01-03 12:31:33 -0500 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2022-01-03 12:31:33 -0500 |
commit | d866916f42c3bbb21aa6f046140737690c1ce47f (patch) | |
tree | cd549393ec6076b812d75abc7be87f3ec4b96312 /src/shader_recompiler/backend/glsl/var_alloc.cpp | |
parent | da8e0f6571095e50aa58ec5c4e3a1bd60f90c581 (diff) |
gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
0 files changed, 0 insertions, 0 deletions