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author | v1993 <v19930312@gmail.com> | 2022-01-17 12:45:34 +0300 |
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committer | v1993 <v19930312@gmail.com> | 2022-01-17 21:50:51 +0300 |
commit | a943600019969ce0382821e7ee19ef4b990564cb (patch) | |
tree | f22d5f6a2b385e1e45b824ccdab8e137207d6198 /src/shader_recompiler/backend/glsl/var_alloc.cpp | |
parent | ca2d90477067b43475cd4176bed04c88a3e9bb64 (diff) |
shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
0 files changed, 0 insertions, 0 deletions