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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-20 23:38:38 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit64337f004d9249c4408fec75bd1bbcc0f2a1408d (patch)
tree401c988bd203d3b69f005640d31b154702888c6c /src/shader_recompiler/backend/glsl/reg_alloc.h
parenteaff1030de07f3739794207403ea833ee91c0034 (diff)
glsl: Fix "reg" allocing
based on glasm with some tweaks
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.h')
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index 850a93d6a8..a777cbbd21 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -29,6 +29,12 @@ public:
std::string Consume(const IR::Value& value);
+ /// Returns true if the instruction is expected to be aliased to another
+ static bool IsAliased(const IR::Inst& inst);
+
+ /// Returns the underlying value out of an alias sequence
+ static IR::Inst& AliasInst(IR::Inst& inst);
+
private:
static constexpr size_t NUM_REGS = 4096;
static constexpr size_t NUM_ELEMENTS = 4;