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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-22 01:52:03 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 5e9095ef2203e7cddcaba84fa3b01cc0d940b634 (patch) | |
tree | 3ecb46dfb2a04ed269ccb07eb85cfa7c8e44a99d /src/shader_recompiler/backend/glsl/reg_alloc.h | |
parent | 53667ddd4ebdaa98f9c40ef3aee8efbdb15a0a6f (diff) |
glsl: Add many FP32/64 instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/reg_alloc.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h index 84ef7e8221..63c940d3ab 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.h +++ b/src/shader_recompiler/backend/glsl/reg_alloc.h @@ -17,9 +17,10 @@ class Value; namespace Shader::Backend::GLSL { enum class Type : u32 { U1, - U32, S32, + U32, F32, + S64, U64, F64, U32x2, |