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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-22 01:52:03 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:36 -0400
commit5e9095ef2203e7cddcaba84fa3b01cc0d940b634 (patch)
tree3ecb46dfb2a04ed269ccb07eb85cfa7c8e44a99d /src/shader_recompiler/backend/glsl/reg_alloc.h
parent53667ddd4ebdaa98f9c40ef3aee8efbdb15a0a6f (diff)
glsl: Add many FP32/64 instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.h')
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index 84ef7e8221..63c940d3ab 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -17,9 +17,10 @@ class Value;
namespace Shader::Backend::GLSL {
enum class Type : u32 {
U1,
- U32,
S32,
+ U32,
F32,
+ S64,
U64,
F64,
U32x2,