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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-21 20:56:46 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 0f40b0e61ccc04216e0840e092dfe3051716b8b6 (patch) | |
tree | 7c12a0e010dd9aecef164b10a848085957f15358 /src/shader_recompiler/backend/glsl/reg_alloc.h | |
parent | fb75d122a242a5e43d36edc916e16a873f807acd (diff) |
glsl: Implement a few Integer instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/reg_alloc.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/reg_alloc.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h index 9b98aab398..84ef7e8221 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.h +++ b/src/shader_recompiler/backend/glsl/reg_alloc.h @@ -16,11 +16,14 @@ class Value; namespace Shader::Backend::GLSL { enum class Type : u32 { + U1, U32, S32, F32, U64, F64, + U32x2, + F32x2, Void, }; |