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authorameerj <52414509+ameerj@users.noreply.github.com>2023-01-25 22:03:15 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2023-01-25 22:03:15 -0500
commit93cc6e4d992d60a7e8fe73d9ab062e1187775ec5 (patch)
tree335599cbf3f86107b0ceca197237c041c33827f0 /src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
parentf99f618d45ad862c4bc23fc28c91d1c48218a3cb (diff)
shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
Diffstat (limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')
0 files changed, 0 insertions, 0 deletions