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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-21 20:56:46 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 0f40b0e61ccc04216e0840e092dfe3051716b8b6 (patch) | |
tree | 7c12a0e010dd9aecef164b10a848085957f15358 /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | |
parent | fb75d122a242a5e43d36edc916e16a873f807acd (diff) |
glsl: Implement a few Integer instructions
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index e69de29bb2..86d38da984 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -0,0 +1,61 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, + [[maybe_unused]] std::string_view true_value, + [[maybe_unused]] std::string_view false_value) { + throw NotImplementedException("GLSL Instruction"); +} + +} // namespace Shader::Backend::GLSL |