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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-22 02:32:57 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 65c6f73e436ba3116030277a7a8bcb563f9554e2 (patch) | |
tree | 379f8ed7647aa543e54ef953cc39d761b85c192e /src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp | |
parent | 5e9095ef2203e7cddcaba84fa3b01cc0d940b634 (diff) |
glsl: More FP instructions/fixes
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index e69de29bb2..e4781c03c1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -0,0 +1,29 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { + +void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}||{};", inst, a, b); +} + +void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}&&{};", inst, a, b); +} + +void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU1("{}={}^^{};", inst, a, b); +} + +void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) { + ctx.AddU1("{}=!{};", inst, value); +} +} // namespace Shader::Backend::GLSL |