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author | t895 <clombardo169@gmail.com> | 2024-01-03 22:16:54 -0500 |
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committer | t895 <clombardo169@gmail.com> | 2024-01-03 22:49:41 -0500 |
commit | fa04dea7c4f0d5dba86cdec23d6e8262752983e9 (patch) | |
tree | 220d650ef629fc34561e6ee7cc3ea18106e3244d /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |
parent | 1c278974a87b9a94edd4d8b08317071bd36823bf (diff) |
frontend_common: config: Only write setting related to opened config file
If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
0 files changed, 0 insertions, 0 deletions