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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-26 00:16:20 -0400 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:36 -0400 |
commit | 3d086e6130a2c5f0546ccef3b234c65ef2f0c99b (patch) | |
tree | eaddf938c32f9a077ff671db4e9ebe9634304033 /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |
parent | 5399906c26292634ab3eec5fce88640092e9c4c2 (diff) |
glsl: Implement some attribute getters and setters
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index e69de29bb2..109938e0ec 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -0,0 +1,205 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { + +void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view bias_lc, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view lod_lc, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view dref, + [[maybe_unused]] std::string_view bias_lc, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view dref, + [[maybe_unused]] std::string_view lod_lc, + [[maybe_unused]] const IR::Value& offset) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] const IR::Value& offset, + [[maybe_unused]] const IR::Value& offset2) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] const IR::Value& offset, + [[maybe_unused]] const IR::Value& offset2, + [[maybe_unused]] std::string_view dref) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod, + [[maybe_unused]] std::string_view ms) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view lod) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view derivates, + [[maybe_unused]] std::string_view offset, + [[maybe_unused]] std::string_view lod_clamp) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] const IR::Value& index, + [[maybe_unused]] std::string_view coords, + [[maybe_unused]] std::string_view color) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageSampleImplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageSampleExplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageGather(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageGatherDref(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageFetch(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageQueryDimensions(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageQueryLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageGradient(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageRead(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBindlessImageWrite(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageSampleImplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageSampleExplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageGather(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageGatherDref(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageFetch(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageQueryDimensions(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageQueryLod(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageGradient(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageRead(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBoundImageWrite(EmitContext&) { + throw NotImplementedException("GLSL Instruction"); +} + +} // namespace Shader::Backend::GLSL |