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authorbunnei <bunneidev@gmail.com>2021-07-25 11:39:04 -0700
committerGitHub <noreply@github.com>2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
parentc2aaf5137003868b2375b96ee84e2cb42d5f355e (diff)
parent7f13104c1778cfdfd54350e92603164070781124 (diff)
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
new file mode 100644
index 0000000000..eeae6562c1
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -0,0 +1,230 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
+}
+
+void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=int({});", inst, value);
+}
+
+void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=int({});", inst, value);
+}
+
+void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=int64_t({});", inst, value);
+}
+
+void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU64("{}=uint64_t({});", inst, value);
+}
+
+void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU32("{}=uint({});", inst, value);
+}
+
+void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float(int({}));", inst, value);
+}
+
+void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float(int64_t({}));", inst, value);
+}
+
+void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({}&0xffff);", inst, value);
+}
+
+void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF32("{}=float({});", inst, value);
+}
+
+void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double(int({}));", inst, value);
+}
+
+void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double(int64_t({}));", inst, value);
+}
+
+void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] std::string_view value) {
+ NotImplemented();
+}
+
+void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddF64("{}=double({});", inst, value);
+}
+
+} // namespace Shader::Backend::GLSL