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authorameerj <52414509+ameerj@users.noreply.github.com>2021-06-07 15:52:44 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:37 -0400
commit465903468e29ee93845d69bf56273a562dd01242 (patch)
tree6f40f919e68615d8bff530ab825deb101f8d7772 /src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
parent421847cf1e33d5b95c9aa272bf3cf69afda3d964 (diff)
glsl: Implement barriers
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e69de29bb2..e1d1b558e1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitBarrier(EmitContext& ctx) {
+ ctx.Add("barrier();");
+}
+
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("groupMemoryBarrier();");
+}
+
+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("memoryBarrier();");
+}
+} // namespace Shader::Backend::GLSL