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authorMorph <39850852+Morph1984@users.noreply.github.com>2021-12-02 16:12:23 -0500
committerMorph <39850852+Morph1984@users.noreply.github.com>2021-12-03 19:55:59 -0500
commitf919498f8f4e36477d8ea3424f9ecbfae7576340 (patch)
tree62352f05a6bd485ee4d67703433294fa86309b9d /src/shader_recompiler/backend/glsl/emit_context.cpp
parenta2fb5a13b2b00922d1f4fcc6dc41849704fa0f89 (diff)
native_clock: Wait for less time in EstimateRDTSCFrequency
In my testing, waiting for 200ms provided the same level of precision as the previous implementation when estimating the RDTSC frequency. This significantly improves the yuzu executable launch times since we reduced the wait time from 3 seconds to 200 milliseconds.
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
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