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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-05 16:58:18 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-05 18:11:19 -0500
commit1e1f7b32341f6538fce07d0df415a4d494a2b209 (patch)
tree4c19b5ce70e2bf75527b08966e6b2ebc8aa0b48c /src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
parentf32b2bcd200097659d7c6e0dfdef1e96e3f2f69e (diff)
glasm: Move implemented instructions from not_implemented.cpp
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
index e69de29bb2..eed7bfec25 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
@@ -0,0 +1,26 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("OR.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("AND.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("XOR.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
+ ctx.Add("SEQ.S {},{},0;", inst, value);
+}
+
+} // namespace Shader::Backend::GLASM