diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-21 02:56:59 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:33 -0400 |
commit | b382f57b286f72f89cff4e710ba6e6b34d22035d (patch) | |
tree | 78fea5da1865ba99ac1bd4c0ce7afbb8a1faae05 /src/shader_recompiler/backend/glasm/emit_context.cpp | |
parent | c07cc9d6a560d14e25ec59974ae5a15a7842d779 (diff) |
glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index 659ff6d17f..0f7d79843a 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -21,6 +21,11 @@ std::string_view InterpDecorator(Interpolation interp) { } throw InvalidArgument("Invalid interpolation {}", interp); } + +bool IsInputArray(Stage stage) { + return stage == Stage::Geometry || stage == Stage::TessellationControl || + stage == Stage::TessellationEval; +} } // Anonymous namespace EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, @@ -76,7 +81,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile InterpDecorator(generic.interpolation), index, attr_stage, index, index); } } - if (stage == Stage::Geometry && info.loads_position) { + if (IsInputArray(stage) && info.loads_position) { Add("ATTRIB vertex_position=vertex.position;"); } if (info.uses_invocation_id) { @@ -96,8 +101,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile continue; } if (stage == Stage::TessellationControl) { - Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};", index, index, - index); + Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};" + "ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};", + index, index, index, index, index, index); } else { Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index, index, index); |