diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-30 03:40:19 -0300 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:34 -0400 |
commit | 916ca7432474e891864524dcbc6c879d5cdbfb72 (patch) | |
tree | 07ff6cc3f9737b20b4e65786f94cabe1dd3b254f /src/shader_recompiler/backend/glasm/emit_context.cpp | |
parent | a7e9756671be5bb99566277709e5becdea774f34 (diff) |
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_context.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp index e18526816b..08918a5c2e 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/emit_context.cpp @@ -117,13 +117,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile index, index); } } - for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { - if (!info.stores_frag_color[index]) { - continue; - } - if (index == 0) { - Add("OUTPUT frag_color0=result.color;"); - } else { + if (stage == Stage::Fragment) { + Add("OUTPUT frag_color0=result.color;"); + for (size_t index = 1; index < info.stores_frag_color.size(); ++index) { Add("OUTPUT frag_color{}=result.color[{}];", index, index); } } |