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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-30 03:40:19 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:34 -0400
commit916ca7432474e891864524dcbc6c879d5cdbfb72 (patch)
tree07ff6cc3f9737b20b4e65786f94cabe1dd3b254f /src/shader_recompiler/backend/glasm/emit_context.cpp
parenta7e9756671be5bb99566277709e5becdea774f34 (diff)
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index e18526816b..08918a5c2e 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -117,13 +117,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
index, index);
}
}
- for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
- if (!info.stores_frag_color[index]) {
- continue;
- }
- if (index == 0) {
- Add("OUTPUT frag_color0=result.color;");
- } else {
+ if (stage == Stage::Fragment) {
+ Add("OUTPUT frag_color0=result.color;");
+ for (size_t index = 1; index < info.stores_frag_color.size(); ++index) {
Add("OUTPUT frag_color{}=result.color[{}];", index, index);
}
}