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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-07 06:26:12 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:30 -0400 |
commit | 36f158626726f940d9dba22a2b03ebbb5aa41c5e (patch) | |
tree | 8323e280f214fdf8c0b4d47303b47bd3d0a3fb0a /src/shader_recompiler/backend/glasm/emit_context.cpp | |
parent | 56c47951c5d92d5e6145060469528301c67e0754 (diff) |
vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_context.cpp')
0 files changed, 0 insertions, 0 deletions