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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-10-17 09:38:12 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-15 23:33:20 -0500 |
commit | 38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch) | |
tree | 096a87673779267eaf711e4ae77ba7a995845327 /src/input_common/settings.h | |
parent | d6a41cfc21a75349ca79e73da5ca1dcecd1af901 (diff) |
configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/input_common/settings.h')
-rw-r--r-- | src/input_common/settings.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/settings.h b/src/input_common/settings.h index f52d285407..2763ed9915 100644 --- a/src/input_common/settings.h +++ b/src/input_common/settings.h @@ -332,6 +332,9 @@ struct PlayerInput { AnalogsRaw analogs; MotionRaw motions; + bool vibration_enabled; + int vibration_strength; + u32 body_color_left; u32 body_color_right; u32 button_color_left; |