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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-10-17 09:38:12 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-11-15 23:33:20 -0500
commit38110dd485e329fa39e2e4c02b91a89dfebcbc88 (patch)
tree096a87673779267eaf711e4ae77ba7a995845327 /src/input_common/settings.h
parentd6a41cfc21a75349ca79e73da5ca1dcecd1af901 (diff)
configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/input_common/settings.h')
-rw-r--r--src/input_common/settings.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index f52d285407..2763ed9915 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -332,6 +332,9 @@ struct PlayerInput {
AnalogsRaw analogs;
MotionRaw motions;
+ bool vibration_enabled;
+ int vibration_strength;
+
u32 body_color_left;
u32 body_color_right;
u32 button_color_left;