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authorgerman77 <juangerman-13@hotmail.com>2021-09-20 17:36:23 -0500
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-24 20:30:23 -0600
commit59b995a9e53f09b9831b03608cfe5ce27c3e3485 (patch)
tree54cf3df8ed6ef572d754267be8339c9a8f25b203 /src/input_common/sdl/sdl_impl.h
parent10241886ddbead1a24a5924debf83a4fad0ade0d (diff)
input_common: Rewrite SDL
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r--src/input_common/sdl/sdl_impl.h114
1 files changed, 0 insertions, 114 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
deleted file mode 100644
index 7a9ad63465..0000000000
--- a/src/input_common/sdl/sdl_impl.h
+++ /dev/null
@@ -1,114 +0,0 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <atomic>
-#include <memory>
-#include <mutex>
-#include <thread>
-#include <unordered_map>
-
-#include <SDL.h>
-
-#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/sdl/sdl.h"
-
-union SDL_Event;
-using SDL_GameController = struct _SDL_GameController;
-using SDL_Joystick = struct _SDL_Joystick;
-using SDL_JoystickID = s32;
-
-using ButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
-using ZButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
-
-namespace InputCommon::SDL {
-
-class SDLAnalogFactory;
-class SDLButtonFactory;
-class SDLMotionFactory;
-class SDLVibrationFactory;
-class SDLJoystick;
-
-class SDLState : public State {
-public:
- /// Initializes and registers SDL device factories
- SDLState();
-
- /// Unregisters SDL device factories and shut them down.
- ~SDLState() override;
-
- /// Handle SDL_Events for joysticks from SDL_PollEvent
- void HandleGameControllerEvent(const SDL_Event& event);
-
- /// Get the nth joystick with the corresponding GUID
- std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
-
- /**
- * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
- * tie it to a SDLJoystick with the same guid and that port
- */
- std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
-
- /// Get all DevicePoller that use the SDL backend for a specific device type
- Pollers GetPollers(Polling::DeviceType type) override;
-
- /// Used by the Pollers during config
- std::atomic<bool> polling = false;
- Common::SPSCQueue<SDL_Event> event_queue;
-
- std::vector<Common::ParamPackage> GetInputDevices() override;
-
- ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
- AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
- MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
-
-private:
- void InitJoystick(int joystick_index);
- void CloseJoystick(SDL_Joystick* sdl_joystick);
-
- /// Needs to be called before SDL_QuitSubSystem.
- void CloseJoysticks();
-
- /// Returns the default button bindings list for generic controllers
- ButtonBindings GetDefaultButtonBinding() const;
-
- /// Returns the default button bindings list for nintendo controllers
- ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
-
- /// Returns the button mappings from a single controller
- ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const;
-
- /// Returns the button mappings from two different controllers
- ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const std::shared_ptr<SDLJoystick>& joystick2,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const;
-
- /// Returns true if the button is on the left joycon
- bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
-
- // Set to true if SDL supports game controller subsystem
- bool has_gamecontroller = false;
-
- /// Map of GUID of a list of corresponding virtual Joysticks
- std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
- std::mutex joystick_map_mutex;
-
- std::shared_ptr<SDLButtonFactory> button_factory;
- std::shared_ptr<SDLAnalogFactory> analog_factory;
- std::shared_ptr<SDLVibrationFactory> vibration_factory;
- std::shared_ptr<SDLMotionFactory> motion_factory;
-
- bool start_thread = false;
- std::atomic<bool> initialized = false;
-
- std::thread poll_thread;
-};
-} // namespace InputCommon::SDL