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authorbunnei <bunneidev@gmail.com>2020-10-08 10:18:39 -0700
committerGitHub <noreply@github.com>2020-10-08 10:18:39 -0700
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/sdl/sdl_impl.h
parent7a99226785642103037cf4152bf0a34435054e00 (diff)
parent297823239026d1b5487f9b07f63646ca4a2e3a79 (diff)
Merge pull request #4677 from german77/ShakeFromButton
InputCommon: Add random motion input for buttons
Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r--src/input_common/sdl/sdl_impl.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index bd19ba61de..b9bb4dc562 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -21,6 +21,7 @@ namespace InputCommon::SDL {
class SDLAnalogFactory;
class SDLButtonFactory;
+class SDLMotionFactory;
class SDLJoystick;
class SDLState : public State {
@@ -71,6 +72,7 @@ private:
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
+ std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;