diff options
author | Tobias <thm.frey@gmail.com> | 2018-09-11 03:29:59 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-09-10 21:29:59 -0400 |
commit | 804115b2a46d25408b34e3e08e83d3f926fd9968 (patch) | |
tree | e34636fd7928333756ef2d1282a2e2ef9c908069 /src/input_common/sdl/sdl.h | |
parent | d6e8e16a664c7a8761f98ee690a2621e4ace6edc (diff) |
Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate
Register hot plugged controller by GUID if they were configured in a previous session
* Move SDL_PollEvent into its own thread
* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
* Fix that joystick_list gets cleared after SDL_Quit
* Add VirtualJoystick for InputDevices thats never nullptr
* fixup! Add VirtualJoystick for InputDevices thats never nullptr
* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
* Remove SDL_GameController, make SDL_Joystick* unique_ptr
* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
* Adressed feedback; fixed handling of same guid reconnects
* fixup! Adressed feedback; fixed handling of same guid reconnects
* merge the two joystick_lists into one
* make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! fixup! make SDLJoystick a member of VirtualJoystick
* SDLJoystick: Addressed review comments
* Address one missed review comment
Diffstat (limited to 'src/input_common/sdl/sdl.h')
-rw-r--r-- | src/input_common/sdl/sdl.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h index 7934099d4b..0206860d32 100644 --- a/src/input_common/sdl/sdl.h +++ b/src/input_common/sdl/sdl.h @@ -28,6 +28,15 @@ void Init(); /// Unresisters SDL device factories and shut them down. void Shutdown(); +/// Needs to be called before SDL_QuitSubSystem. +void CloseSDLJoysticks(); + +/// Handle SDL_Events for joysticks from SDL_PollEvent +void HandleGameControllerEvent(const SDL_Event& event); + +/// A Loop that calls HandleGameControllerEvent until Shutdown is called +void PollLoop(); + /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event); |