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authorbunnei <bunneidev@gmail.com>2020-10-08 10:18:39 -0700
committerGitHub <noreply@github.com>2020-10-08 10:18:39 -0700
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/motion_input.h
parent7a99226785642103037cf4152bf0a34435054e00 (diff)
parent297823239026d1b5487f9b07f63646ca4a2e3a79 (diff)
Merge pull request #4677 from german77/ShakeFromButton
InputCommon: Add random motion input for buttons
Diffstat (limited to 'src/input_common/motion_input.h')
-rw-r--r--src/input_common/motion_input.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/input_common/motion_input.h b/src/input_common/motion_input.h
index 54b4439d9d..12b7d0d3f3 100644
--- a/src/input_common/motion_input.h
+++ b/src/input_common/motion_input.h
@@ -7,6 +7,7 @@
#include "common/common_types.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
+#include "core/frontend/input.h"
namespace InputCommon {
@@ -37,6 +38,8 @@ public:
Common::Vec3f GetGyroscope() const;
Common::Vec3f GetRotations() const;
Common::Quaternion<f32> GetQuaternion() const;
+ Input::MotionStatus GetMotion() const;
+ Input::MotionStatus GetRandomMotion(int accel_magnitude, int gyro_magnitude) const;
bool IsMoving(f32 sensitivity) const;
bool IsCalibrated(f32 sensitivity) const;