diff options
author | Lioncash <mathew1800@gmail.com> | 2019-02-26 22:47:49 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-02-27 03:38:39 -0500 |
commit | b9238edd0d0bfa7c88ad81ef00347b5194ebed77 (patch) | |
tree | 73cbfa304b41edc3fc92f7b8e9bfb8832f701d49 /src/input_common/motion_emu.cpp | |
parent | 1b855efd5eb21ef802d15f6a531878754904ad4d (diff) |
common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r-- | src/input_common/motion_emu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index d5af05ee3d..6d96d4019a 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -45,7 +45,7 @@ public: } else { tilt_direction = mouse_move.Cast<float>(); tilt_angle = - std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f); + std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); } } } @@ -107,7 +107,7 @@ private: // Find the angular rate vector in world space auto angular_rate = ((q - old_q) * inv_q).xyz * 2; - angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180; + angular_rate *= 1000 / update_millisecond / Common::PI * 180; // Transform the two vectors from world space to 3DS space gravity = QuaternionRotate(inv_q, gravity); |