diff options
author | Lioncash <mathew1800@gmail.com> | 2019-02-26 22:31:15 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-02-26 22:31:17 -0500 |
commit | a1574aabd510d5fdc3842780b1d833aa2fb8eac6 (patch) | |
tree | a8e990d67681629fd5383263180cbceb85582695 /src/input_common/motion_emu.cpp | |
parent | 10d1d58390cfb7eae40adb98ab9397eb3204b5ae (diff) |
common/quaternion: Move Quaternion into the Common namespace
Quaternion is within the common library, so it should be using the
Common namespace.
Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r-- | src/input_common/motion_emu.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 9570c060eb..defb1a567c 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -85,8 +85,8 @@ private: void MotionEmuThread() { auto update_time = std::chrono::steady_clock::now(); - Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0); - Math::Quaternion<float> old_q; + Common::Quaternion<float> q = Common::MakeQuaternion(Math::Vec3<float>(), 0); + Common::Quaternion<float> old_q; while (!shutdown_event.WaitUntil(update_time)) { update_time += update_duration; @@ -96,8 +96,8 @@ private: std::lock_guard<std::mutex> guard(tilt_mutex); // Find the quaternion describing current 3DS tilting - q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), - tilt_angle); + q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), + tilt_angle); } auto inv_q = q.Inverse(); |