diff options
author | Narr the Reg <juangerman-13@hotmail.com> | 2023-02-21 21:46:42 -0600 |
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committer | Narr the Reg <juangerman-13@hotmail.com> | 2023-02-21 21:55:22 -0600 |
commit | 673accd630be88fde4b6b748608a9c3bc42ea60f (patch) | |
tree | 72c5d94eb0ee9b260e3a2e1c1514a515388e8f41 /src/input_common/input_mapping.cpp | |
parent | 8f3e2a1b48a4f83c90a3b8bf10dd1dc661a69958 (diff) |
input_common: Implement dedicated motion from mouse
Diffstat (limited to 'src/input_common/input_mapping.cpp')
-rw-r--r-- | src/input_common/input_mapping.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 6990a86b9e..2ff480ff92 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) { new_input.Set("port", static_cast<int>(data.pad.port)); new_input.Set("pad", static_cast<int>(data.pad.pad)); - // If engine is mouse map the mouse position as 3 axis motion + // If engine is mouse map it automatically to mouse motion if (data.engine == "mouse") { - new_input.Set("axis_x", 1); - new_input.Set("invert_x", "-"); - new_input.Set("axis_y", 0); - new_input.Set("axis_z", 4); - new_input.Set("range", 1.0f); - new_input.Set("deadzone", 0.0f); + new_input.Set("motion", 0); + new_input.Set("pad", 1); input_queue.Push(new_input); return; } |