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authorLioncash <mathew1800@gmail.com>2021-12-13 09:05:23 -0500
committerLioncash <mathew1800@gmail.com>2021-12-13 09:05:50 -0500
commit2b92d22bda767c7c723935c357bea474f8e2d2f8 (patch)
treee732bb3b2062562c031ea54937514ca34ab6e6b1 /src/input_common/drivers/udp_client.h
parent9a104e2b60a764efece235b45c805059a39df357 (diff)
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
Diffstat (limited to 'src/input_common/drivers/udp_client.h')
-rw-r--r--src/input_common/drivers/udp_client.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/input_common/drivers/udp_client.h b/src/input_common/drivers/udp_client.h
index 5d483f26b3..1adc947c45 100644
--- a/src/input_common/drivers/udp_client.h
+++ b/src/input_common/drivers/udp_client.h
@@ -49,10 +49,10 @@ struct DeviceStatus {
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
-class UDPClient final : public InputCommon::InputEngine {
+class UDPClient final : public InputEngine {
public:
- explicit UDPClient(const std::string& input_engine_);
- ~UDPClient();
+ explicit UDPClient(std::string input_engine_);
+ ~UDPClient() override;
void ReloadSockets();