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author | bunnei <bunneidev@gmail.com> | 2022-01-14 16:02:57 -0800 |
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committer | bunnei <bunneidev@gmail.com> | 2022-01-14 16:02:57 -0800 |
commit | cc112f971ebd6bcd0e891d21a8ddb8ee4dbe2dbc (patch) | |
tree | 1f665d6c8c44b27558ce5abe3a3b6cc878863131 /src/input_common/drivers/sdl_driver.cpp | |
parent | b2d45a4072cbce22eaba58700982306ba1a7e605 (diff) |
hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
0 files changed, 0 insertions, 0 deletions