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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-04-28 17:52:11 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-04-28 17:59:36 -0400 |
commit | cb092af3f0e3009ce9e0d7ce016e145917cbc7e1 (patch) | |
tree | 0a70c0cf76fd2ae6cbe868641404f75f00bba282 /src/input_common/drivers/sdl_driver.cpp | |
parent | 9bf19b04f6ba432e09caf387ca9b63db5585f140 (diff) |
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
0 files changed, 0 insertions, 0 deletions