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authorLioncash <mathew1800@gmail.com>2021-12-13 09:05:23 -0500
committerLioncash <mathew1800@gmail.com>2021-12-13 09:05:50 -0500
commit2b92d22bda767c7c723935c357bea474f8e2d2f8 (patch)
treee732bb3b2062562c031ea54937514ca34ab6e6b1 /src/input_common/drivers/keyboard.cpp
parent9a104e2b60a764efece235b45c805059a39df357 (diff)
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
Diffstat (limited to 'src/input_common/drivers/keyboard.cpp')
-rw-r--r--src/input_common/drivers/keyboard.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
index 23b0c0ccf3..4c1e5bbec7 100644
--- a/src/input_common/drivers/keyboard.cpp
+++ b/src/input_common/drivers/keyboard.cpp
@@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
.pad = 1,
};
-Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
+Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
// Keyboard is broken into 3 diferent sets:
// key: Unfiltered intended for controllers.
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.