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author | Ameer J <52414509+ameerj@users.noreply.github.com> | 2022-03-06 10:46:49 -0500 |
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committer | GitHub <noreply@github.com> | 2022-03-06 16:46:49 +0100 |
commit | 370e480c8c6eee1ffdc2b718eb824112e1710f52 (patch) | |
tree | 0db9cd1fd148b3eeb5dfd5db544e5e835c83fc86 /src/core | |
parent | 5192c6499152dce28bdd07d4c0b21703cd7b5ae0 (diff) |
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization
Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context
* gl_graphics_pipeline: Make built_fence access threadsafe
* gl_graphics_pipeline: Use GLsync objects only when building in parallel
* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits
The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
Diffstat (limited to 'src/core')
0 files changed, 0 insertions, 0 deletions