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authorSubv <subv2112@gmail.com>2016-11-19 20:40:04 -0500
committerSubv <subv2112@gmail.com>2016-11-19 20:40:04 -0500
commit1323ab2f5f1627b39e48b6f970ad8208fa7af71e (patch)
tree6b3257864d76a4cdd3d8bb9847e55a2a51ff7573 /src/core/system.cpp
parentfb13bfe693e9536df700b675fef3affe09622fdd (diff)
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
Diffstat (limited to 'src/core/system.cpp')
-rw-r--r--src/core/system.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/system.cpp b/src/core/system.cpp
index 7d54811a02..a5f763805b 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -17,12 +17,12 @@ namespace System {
static bool is_powered_on{false};
-Result Init(EmuWindow* emu_window) {
+Result Init(EmuWindow* emu_window, u32 system_mode) {
Core::Init();
CoreTiming::Init();
Memory::Init();
HW::Init();
- Kernel::Init();
+ Kernel::Init(system_mode);
HLE::Init();
if (!VideoCore::Init(emu_window)) {
return Result::ErrorInitVideoCore;