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author | bunnei <bunneidev@gmail.com> | 2020-12-12 00:50:22 -0800 |
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committer | bunnei <bunneidev@gmail.com> | 2020-12-28 16:33:48 -0800 |
commit | 916438a9de378f97129df7f5a979bb1a406cda9f (patch) | |
tree | 0ed01b4d414cc649595db93111a973263a8922b3 /src/core/settings.cpp | |
parent | 40571c073faa02a6a4301e7f0ce365ef50a400aa (diff) |
core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 47d9ecf9ab..39306509a7 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -148,9 +148,4 @@ void RestoreGlobalState(bool is_powered_on) { values.motion_enabled.SetGlobal(true); } -void Sanitize() { - values.use_asynchronous_gpu_emulation.SetValue( - values.use_asynchronous_gpu_emulation.GetValue() || values.use_multi_core.GetValue()); -} - } // namespace Settings |