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authorDavid Marcec <dmarcecguzman@gmail.com>2020-07-10 14:00:02 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2020-07-17 14:26:14 +1000
commit85d7a8f466837859a372fdc2a93028061e1b0bb8 (patch)
tree1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/core/settings.cpp
parent468bd9c1b0f9e74f7c096b127a94a94e4ed7caec (diff)
Rebase for per game settings
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index e8a6f2a6ec..764df0db3c 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -115,6 +115,8 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+ log_setting("Renderer_UseAsynchronousShaders",
+ Settings::values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -170,6 +172,7 @@ void RestoreGlobalState() {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
+ values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.force_30fps_mode.SetGlobal(true);
values.bg_red.SetGlobal(true);