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authorLioncash <mathew1800@gmail.com>2020-11-04 04:16:34 -0500
committerLioncash <mathew1800@gmail.com>2020-11-04 04:16:37 -0500
commit7aae6d6d2bd9784cba5df5b98cd29198456dcbeb (patch)
treece40aa9bdfb1a7e6c1827681b68dee50c6f47623 /src/core/settings.cpp
parent46fdc94586145cdfcf4814f637380c75cb275e31 (diff)
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r--src/core/settings.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index e14c020458..a99d3cf5ac 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -14,7 +14,7 @@
namespace Settings {
Values values = {};
-bool configuring_global = true;
+static bool configuring_global = true;
std::string GetTimeZoneString() {
static constexpr std::array timezones{
@@ -81,11 +81,12 @@ void LogSettings() {
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
}
-float Volume() {
- if (values.audio_muted) {
- return 0.0f;
- }
- return values.volume.GetValue();
+bool IsConfiguringGlobal() {
+ return configuring_global;
+}
+
+void SetConfiguringGlobal(bool is_global) {
+ configuring_global = is_global;
}
bool IsGPULevelExtreme() {
@@ -97,6 +98,13 @@ bool IsGPULevelHigh() {
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
}
+float Volume() {
+ if (values.audio_muted) {
+ return 0.0f;
+ }
+ return values.volume.GetValue();
+}
+
void RestoreGlobalState() {
// If a game is running, DO NOT restore the global settings state
if (Core::System::GetInstance().IsPoweredOn()) {