diff options
author | Lioncash <mathew1800@gmail.com> | 2020-11-04 04:16:34 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-11-04 04:16:37 -0500 |
commit | 7aae6d6d2bd9784cba5df5b98cd29198456dcbeb (patch) | |
tree | ce40aa9bdfb1a7e6c1827681b68dee50c6f47623 /src/core/settings.cpp | |
parent | 46fdc94586145cdfcf4814f637380c75cb275e31 (diff) |
core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e14c020458..a99d3cf5ac 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -14,7 +14,7 @@ namespace Settings { Values values = {}; -bool configuring_global = true; +static bool configuring_global = true; std::string GetTimeZoneString() { static constexpr std::array timezones{ @@ -81,11 +81,12 @@ void LogSettings() { log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); } -float Volume() { - if (values.audio_muted) { - return 0.0f; - } - return values.volume.GetValue(); +bool IsConfiguringGlobal() { + return configuring_global; +} + +void SetConfiguringGlobal(bool is_global) { + configuring_global = is_global; } bool IsGPULevelExtreme() { @@ -97,6 +98,13 @@ bool IsGPULevelHigh() { values.gpu_accuracy.GetValue() == GPUAccuracy::High; } +float Volume() { + if (values.audio_muted) { + return 0.0f; + } + return values.volume.GetValue(); +} + void RestoreGlobalState() { // If a game is running, DO NOT restore the global settings state if (Core::System::GetInstance().IsPoweredOn()) { |