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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-20 16:31:59 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-26 17:22:04 -0800
commitfb1979d7e26c20fe2b8d2c3d3dc998e5e00f2f61 (patch)
tree690461954bff040727fa2cb3b34c9d71c003ea9c /src/core/perf_stats.h
parentb285c2a4ed29a126b5bcfe46e2784bd1870bdf82 (diff)
Core: Re-write frame limiter
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
Diffstat (limited to 'src/core/perf_stats.h')
-rw-r--r--src/core/perf_stats.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 4098fc1f26..b03adab68a 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -55,4 +55,20 @@ private:
u32 game_frames = 0;
};
+class FrameLimiter {
+public:
+ using Clock = std::chrono::high_resolution_clock;
+
+ void DoFrameLimiting(u64 current_system_time_us);
+
+private:
+ /// Emulated system time (in microseconds) at the last limiter invocation
+ u64 previous_system_time_us = 0;
+ /// Walltime at the last limiter invocation
+ Clock::time_point previous_walltime = Clock::now();
+
+ /// Accumulated difference between walltime and emulated time
+ std::chrono::microseconds frame_limiting_delta_err{0};
+};
+
} // namespace Core