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authorJames Rowe <jroweboy@gmail.com>2018-01-16 20:44:02 -0700
committerJames Rowe <jroweboy@gmail.com>2018-01-16 20:44:02 -0700
commita66eb7351ba8073015602ba9739bda5ad143d3ee (patch)
treea788c72d203975c4e2b2ae3416df23c4988fd059 /src/core/perf_stats.cpp
parent4b156d2e6418d619bdd7610b9827af09bfbef086 (diff)
UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
Diffstat (limited to 'src/core/perf_stats.cpp')
-rw-r--r--src/core/perf_stats.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 26752699e3..ad3b56fcc8 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -69,7 +69,7 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
double PerfStats::GetLastFrameTimeScale() {
std::lock_guard<std::mutex> lock(object_mutex);
- constexpr double FRAME_LENGTH = 1.0 / 60; // GPU::SCREEN_REFRESH_RATE;
+ constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}