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authorHedges <hedges@resync.pl>2018-07-13 04:22:59 +0100
committerbunnei <bunneidev@gmail.com>2018-07-12 20:22:59 -0700
commite066bc75b9443ffe39adc44a113eca8e899c6e80 (patch)
tree78bd4a46cfa69c678ae7518260b0a91cc4227adf /src/core/loader/nso.cpp
parentce23ae3edec94b4e28632c953449241b1a2c321e (diff)
More improvements to GDBStub (#653)
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
Diffstat (limited to 'src/core/loader/nso.cpp')
-rw-r--r--src/core/loader/nso.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp
index 7f84e4b1be..1c629e21f3 100644
--- a/src/core/loader/nso.cpp
+++ b/src/core/loader/nso.cpp
@@ -10,6 +10,7 @@
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"
+#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/loader/nso.h"
@@ -147,6 +148,9 @@ VAddr AppLoader_NSO::LoadModule(const std::string& name, const std::vector<u8>&
codeset->memory = std::make_shared<std::vector<u8>>(std::move(program_image));
Core::CurrentProcess()->LoadModule(codeset, load_base);
+ // Register module with GDBStub
+ GDBStub::RegisterModule(codeset->name, load_base, load_base);
+
return load_base + image_size;
}