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author | bunnei <bunneidev@gmail.com> | 2016-02-25 19:21:50 -0500 |
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committer | bunnei <bunneidev@gmail.com> | 2016-02-25 19:21:50 -0500 |
commit | af7282b5ea8ed3ebfb47f35f6ac8212cfcb4c4fd (patch) | |
tree | 1ae5c0281f70ff811ea2370610745b3957060fa5 /src/core/hw/gpu.cpp | |
parent | b63a4192a7f44e3ca59bbfe0a28fc9e04e9e1ab6 (diff) | |
parent | 8b00954ec79fad71691ad2d4c82d5c1c60e21b0c (diff) |
Merge pull request #1386 from MerryMage/audio-core-skeleton
Audio Core: Skeleton
Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index c603105869..5312baa83c 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -17,7 +17,6 @@ #include "core/core_timing.h" #include "core/hle/service/gsp_gpu.h" -#include "core/hle/service/dsp_dsp.h" #include "core/hle/service/hid/hid.h" #include "core/hw/hw.h" @@ -414,11 +413,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); - // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but - // until we can emulate DSP interrupts, this is probably the only reasonable place to do - // this. Certain games expect this to be periodically signaled. - DSP_DSP::SignalInterrupt(); - // Check for user input updates Service::HID::Update(); |