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authorLioncash <mathew1800@gmail.com>2018-10-03 18:47:57 -0400
committerLioncash <mathew1800@gmail.com>2018-10-04 00:14:15 -0400
commitbaed7e1fba99c3f1932c6a41ad1496d1b6490a5a (patch)
tree004a9784a05294531e2f3975205f856a96b1a1ef /src/core/hle/kernel/kernel.cpp
parentbc679c9b8c05d3db46da8cef77e729b31c6dbff5 (diff)
kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
-rw-r--r--src/core/hle/kernel/kernel.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 3e0800a716..98eb742987 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -46,40 +46,40 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
bool resume = true;
- if (thread->status == ThreadStatus::WaitSynchAny ||
- thread->status == ThreadStatus::WaitSynchAll ||
- thread->status == ThreadStatus::WaitHLEEvent) {
+ if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
+ thread->GetStatus() == ThreadStatus::WaitSynchAll ||
+ thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
// Remove the thread from each of its waiting objects' waitlists
- for (auto& object : thread->wait_objects) {
+ for (const auto& object : thread->GetWaitObjects()) {
object->RemoveWaitingThread(thread.get());
}
- thread->wait_objects.clear();
+ thread->ClearWaitObjects();
// Invoke the wakeup callback before clearing the wait objects
- if (thread->wakeup_callback) {
- resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
+ if (thread->HasWakeupCallback()) {
+ resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
}
}
- if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
- thread->wait_handle) {
- ASSERT(thread->status == ThreadStatus::WaitMutex);
- thread->mutex_wait_address = 0;
- thread->condvar_wait_address = 0;
- thread->wait_handle = 0;
+ if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
+ thread->GetWaitHandle() != 0) {
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ thread->SetMutexWaitAddress(0);
+ thread->SetCondVarWaitAddress(0);
+ thread->SetWaitHandle(0);
- auto lock_owner = thread->lock_owner;
+ auto* const lock_owner = thread->GetLockOwner();
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
// wasn't awakened due to the mutex already being acquired.
- if (lock_owner) {
+ if (lock_owner != nullptr) {
lock_owner->RemoveMutexWaiter(thread);
}
}
- if (thread->arb_wait_address != 0) {
- ASSERT(thread->status == ThreadStatus::WaitArb);
- thread->arb_wait_address = 0;
+ if (thread->GetArbiterWaitAddress() != 0) {
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
+ thread->SetArbiterWaitAddress(0);
}
if (resume) {