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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 01:34:20 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 01:34:20 -0300 |
commit | 453d7419d92fc089c8a3c55e1c9ac344ebd161b3 (patch) | |
tree | 29512449b22713a2afe043852b889e4414b72d61 /src/core/hle/kernel/kernel.cpp | |
parent | 7e4a132a77fd1c2d48b1410ac1f1da81869daa90 (diff) |
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
0 files changed, 0 insertions, 0 deletions