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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-19 21:26:40 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-19 21:26:40 -0300 |
commit | 24f4198cee093470365d0318c0642c2e86eef85f (patch) | |
tree | 41c7127f38717195127f77fd6e9348c0d7207a52 /src/core/hle/kernel/kernel.cpp | |
parent | b0819e2ffb8df3f4ec25186c7f2487790ab557e6 (diff) |
shader/other: Reduce DEPBAR log severity
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
0 files changed, 0 insertions, 0 deletions