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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-12 04:31:01 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-12 04:33:35 -0400 |
commit | fd1c3aa14ebda34687b7a4e4e58e1836f7394df8 (patch) | |
tree | 5da6c5aa9a03bbe13c37776e3c7f6f2995e474ed /src/core/gdbstub/gdbstub.cpp | |
parent | e60733aad35d430de7cd88a4e352e726ad5740ca (diff) |
fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions