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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-10-07 23:17:46 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-10-07 23:17:46 -0300
commitdffaffaac1eb633d5907202df1ca0dbf338a6095 (patch)
tree29bf9c22b1a0e2092676d7ed14c6091e67f63203 /src/core/gdbstub/gdbstub.cpp
parent3446eb79b58c18426fc2f7f6bae0d5a81599fac3 (diff)
shader/texture: Implement CUBE texture type for TMML and fix arrays
TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo.
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