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author | bunnei <bunneidev@gmail.com> | 2017-08-29 11:29:10 -0400 |
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committer | GitHub <noreply@github.com> | 2017-08-29 11:29:10 -0400 |
commit | 75cd28a7cc1c73e1be1fc72d4b86b267cbb79081 (patch) | |
tree | 18f3e7e5b864511da54d847e645dd23a69033924 /src/core/frontend/input.h | |
parent | acbd46366c893537c3e63f510b8ba04adafc0c02 (diff) | |
parent | 2617de1fe6f6f1fc846a8e038e1ea77a894554b2 (diff) |
Merge pull request #2899 from wwylele/touch-refactor
Refactor touch input into a TouchDevice
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r-- | src/core/frontend/input.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 5916a901de..8c256beb59 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>; */ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; +/** + * A touch device is an input device that returns a tuple of two floats and a bool. The floats are + * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + */ +using TouchDevice = InputDevice<std::tuple<float, float, bool>>; + } // namespace Input |