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authorameerj <52414509+ameerj@users.noreply.github.com>2021-09-10 01:10:59 -0400
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:29 +0100
commitfcf2b2c78a3c45ddcda6594b2fd3df733ceb951c (patch)
tree172fc0c6c7c7bc78f00d986aa42a552692751f46 /src/core/frontend/framebuffer_layout.h
parentae8d19d17eb5448207ece99ae07507c542c6ddae (diff)
gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down. Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
Diffstat (limited to 'src/core/frontend/framebuffer_layout.h')
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