diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-02-14 14:39:04 -0500 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-02-14 14:39:04 -0500 |
commit | c3d0a0d6277c97d6e3c99914358dce15cc26871c (patch) | |
tree | 17d032c03feb8a38938515d5fe9cb9f020d5af01 /src/core/frontend/framebuffer_layout.cpp | |
parent | 20dc2e3622df0c97e4d41030fd66df1087f8ef7b (diff) |
Add 4:3 aspect ratio and address feedback
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 1b4f0255eb..2dc795d562 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -28,8 +28,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { FramebufferLayout res{width, height}; const float window_aspect_ratio = static_cast<float>(height) / width; - float emulation_aspect_ratio = EmulationAspectRatio( - static_cast<Aspect>(Settings::values.aspect_ratio), window_aspect_ratio); + const float emulation_aspect_ratio = EmulationAspectRatio( + static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio); const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); @@ -58,13 +58,15 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { return DefaultFrameLayout(width, height); } -float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) { +float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) { switch (aspect) { - case Aspect::Default: + case AspectRatio::Default: return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; - case Aspect::Aspect21by9: + case AspectRatio::R4_3: + return 3.0f / 4.0f; + case AspectRatio::R21_9: return 9.0f / 21.0f; - case Aspect::StretchToWindow: + case AspectRatio::StretchToWindow: return window_aspect_ratio; default: return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; |