diff options
author | Lioncash <mathew1800@gmail.com> | 2019-02-26 22:47:49 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-02-27 03:38:39 -0500 |
commit | b9238edd0d0bfa7c88ad81ef00347b5194ebed77 (patch) | |
tree | 73cbfa304b41edc3fc92f7b8e9bfb8832f701d49 /src/core/frontend/framebuffer_layout.cpp | |
parent | 1b855efd5eb21ef802d15f6a531878754904ad4d (diff) |
common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index f8662d1931..a1357179fa 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -12,12 +12,12 @@ namespace Layout { // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio template <class T> -static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, - float screen_aspect_ratio) { +static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, + float screen_aspect_ratio) { float scale = std::min(static_cast<float>(window_area.GetWidth()), window_area.GetHeight() / screen_aspect_ratio); - return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), - static_cast<T>(std::round(scale * screen_aspect_ratio))}; + return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), + static_cast<T>(std::round(scale * screen_aspect_ratio))}; } FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { @@ -29,8 +29,8 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - MathUtil::Rectangle<unsigned> screen = maxRectangle(screen_window_area, emulation_aspect_ratio); + Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; + Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); float window_aspect_ratio = static_cast<float>(height) / width; |